Pretty junkie unicorn: work in progress

For this project, I started to look into the Unreal Engine Material Editor and created a grass material for my landscape with some micro texture variation.


I found some funny music that I edited with Audacity for the menu. I couldn't find anything that I liked for the game level, so I picked the easiest possible chords and just had fun with Musescore. I wanted something simple, fast-paced, that sounded good in a loop.


I used 3D Studio Max when I needed to edit some asset or create some element from scratch:


Plus, I made a brave attempt at a glass material which turned out to be trickier than initially thought. Quite happy with my result, though.