Unreal Engine Landscape: work in progress
I wanted to use an original shader for the lake water in my first Landscape project, so I started with some simple nodes as you can see here:
And then I gradually made it a bit more complicated, using the Comment boxes to keep it tidy and easy to understand. I used the Motion_4way_Chaos equation from the Engine to give the shader some light movement to simulate lake water.
Then I created a procedural Landscape material with a rock texture and a grass texture based on terrain slope: